BioShock: Why I Love it’s Underwater Utopia.

Telekinesis!
Telekinesis!

Playing Irrational Game’s BioShock all those years ago was a revelation of sorts. It felt different then what came before and it felt different from Call of Duty 4: Modern Warfare and System Shock 2 (1999.) If you play BioShock today, you will feel exactly that and you will feel immersed in the world. Also it has one of the best. atmospheric settings in any videogame to date.

The events take place in 1960 under the sea, beyond the sea. It was a spiritual sequel to System Shock 2, the layout of Rapture’s buildings in it’s 1940’s artstyle and architecture was lived in and felt real, Fort Frolic felt like an everyday shopping mall of the 1940’s-1950’s and the Medical Pavilion was a horror den of surgery and “fixed” patients and it made the loneliness beneath the waves even more depressing. One of the most important things about Rapture was it’s isolation and isolated nature, that made you feel isolated and lonely, being entombed beneath the waves in the Mid-Atlantic was a sight to behold. Surrounded by hostiles, no one can hear you scream beneath the waves.

Gene Plasmids.
Plasmi-Quicky.

You crash in the ocean which is the tutorial, after you descend into Rapture via a bathysphere at the lighthouse, you begin to feel lonely and the videogame begins to establish it’s nature of fragility, BioShock offers you feeds of it’s ocean den and views of sealife and the ocean slowly creeping into the city. The world of BioShock revolved around ADAM and powerful superpowers called Plasmids that change your looks, your sex, your race, but the pressure of the sea exerts is as important to it’s world. The force of the ocean makes BioShock what it is.


outer-space-and-underwater-on-the-dark-worlds-of-system-shock-2-and-bioshock-905-body-image-1441649872-size_1000

It’s clear that BioShock is one of the best videogames of the Xbox 360 era, the environment of the sea is unexplored and feels exotic when you travel beneath the waves and why the spirtual successor of BioShock, BioShock Infinite and it’s sequel BioShock 2 (2010.) loses it’s touch because it moves to the clouds and why Rapture doesn’t feel the same when going back to it in BioShock 2 because we’ve already been there and it loses it’s charm.

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2 Comments

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  1. Awesome Blog man!
    Really liking the new site. Looks great.
    Good luck with the move too!

    Like

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